This page, which we will successively complete and prettify over the next couple of weeks, lists all relevant publications in the area of 3D graphics and data optimization, which our team has published within the past few years.
Box Cutter: Atlas Refinement for Efficient Packing via Void Elimination
M. Limper, N. Vining, A. Sheffer
A comparative study on the real-world performance of the most widely used 3D mesh data formats for the Web.
ACM Transactions on Graphics (Proc. SIGGRAPH 2018)
A unified GLTF/X3D extension to bring Physically-Based Rendering to the Web
T. Sturm, M. Sousa, M. Thöner, M. LimperA simple and expressive parameter set for physically based rendering, served as a basis for PBR in the glTF 2.0 standard.
Proc. ACM Web3D 2016
paper · bibtex
Mesh Saliency via Local Curvature Entropy
M. Limper, A. Kuijper, D. W. FellnerThis paper introduces a novel method for fast and flexible saliency estimation for weighted mesh simplification on triangle meshes. Weighted simplification is available with the RapidCompact SDK.
Proc. Eurographics 2016 (Short Papers)
project page · paper · supplemental material · bibtex
Evaluating 3D Thumbnails for Virtual Object Galleries
M. Limper, F. Brandherm, D. W. Fellner, A. KuijperComparing bandwidth consumption of 3D meshes and 2D image series.
Proc. ACM Web3D 2015
paper · video · supplemental material · bibtex
SRC – a Streamable Format for Generalized Web-based 3D Data Transmission
M. Limper, M. Thöner, J. Behr, D. W. FellnerA proposal for compact 3D mesh encoding for the Web, which helped to shape the binary format of the glTF standard (KHR_binary_glTF).
Proc. ACM Web3D 2014
project page · bibtex
Fast Delivery of 3D Web Content: A Case Study
M. Limper, S. Wagner, C. Stein, Y. Jung, A. StorkA comparative study on the real-world performance of the most widely used 3D mesh data formats for the Web.
Proc. ACM Web3D 2013
paper · bibtex